Game Design Portfolio

Projects section

These are the projects that best represent my current abilities.

A Murder of Crows (Current Project)

In a world consumed by gothic horrors, the last surviving Victorian towns stand as flickering beacons of safety, their towering soul engines powered by the very monsters that lurk beyond the walls.

As a monster hunter, you venture into the ruins of the old world, slaying creatures and harvesting their souls. These souls not only fuel the town’s defenses but also charge your personal soul engine, temporarily enhancing your abilities in battle. The more monsters you kill, the stronger you become.

But power comes at a cost, linger past nightfall, and you’ll face the horrors that even the soul engines cannot hold back…

Bubblemancer

For Global Game Jam 2025, I served as the Lead Programmer on Bubblemancer, collaborating with a team of 10 developers to complete a full game development cycle within 48 hours. In this role, I was responsible for implementing core gameplay mechanics, AI behavior, and animations, ensuring smooth functionality and engaging player experience under the time constraints.

Stairs in the Woods

Stairs in the Woods is more of a guided demo than an actual game level. I created for a class which was to introduce the game development pipeline from concept, gray boxing, modeling in Maya, and implementation into Unreal Engine.

The Reaching Dark

I completely programmed this project from the ground up using the processing language. I made this for an Introductory programming class in which the goal was to create a game using fundimentals of programming such as loops, custom functions, and classes.

The Shadow of Dracula

The Shadow of Dracula is a Vampire themed deck-building board game where you assume the role of a vampire lord vying for control of the land after Dracula's death. You must compete against the other vampire lords in traveling the land to gather influence and power while also defeating regional bosses. After Van Helsing, the final boss, is defeated player count up how many victory points they acquired with the winner being the player with the most.

Invaders from Space!

This project was my first time using blueprints. We were to make a game level